Project :: DiCA
Wednesday, January 11th, 2006The focus of this project is to investigate the role of language games in the emergence of shared lexicon. The challenge is to develop a distributed computational model that enables the interoperability among a community of peer without an ex-ante agreement on a common lexicon.
We developed a first prototype of the application based on a P2P architecture. The idea was to design a software component with a twofold interface: a REST protocol to interface the legacy system (a blog server in our context) and a WSDL protocol to support the pairwise interaction between two peers. The game engine was implemented as a BPEL4WS process, a choice to allow a easily customization of playing strategy.
The second prototype,namely TagSocratic, that is going to be deployed on www.tagsocratic.com, is based on a more traditional client-server web architecture. This second alternative has been preferred because more effective to setup a real world case study, a precondition for empirical investigation on language games.
More in http://blog.tagsocratic.com.
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